The consistent elements between my works of art are change and motion. Over time I learned to toy with motion and emotion to produce works that speak. Proportion, scale, and color manipulation work together to achieve this. I take influence from the world around me via travel and exploration of the world. Experiencing life to the fullest is the duty of an artist and I take it very seriously. Seeking more, learning infinitely, and adapting to change are a few of my super powers. I draw, record, write, photograph and read as much as possible. Most importantly, I have stared at the world until understanding what it means to “see.”
At age 12 I began drawing with a deep interest in perfecting realism. I copied Disney characters and Franklin the Turtle from my little brother’s book collection. Of course, my dog missed attention and ruined my best work back then. But, I was resilient at and only cried a little. Later in life true heartbreak followed when I lost my entire art collection.. everything I had ever created in high school was gone to a leak in the roof. That killed me. My history was depleted and so was my heart for drawing. But I was quickly learning to let go of the work I produced.
Later, I went to school for art, but it took some time to know fine art was for me. I went to Spring Arbor University six months and dropped out because my heart felt empty in the Graphic Design program. It became painfully obvious that boredom would engulf my life while making brochures and manipulating fonts all day. I wanted more, but I didn’t want to go back to fine art because no one ever has faith that career. Often, others shook their head and said “Amanda, I don’t know about this.. have you heard of starving artists?” I was deterred to say the least.
So, I moved into a one bedroom apartment and started waiting tables. I attended a few classes at a community college, but dropped out of school, still unclear on my career path. I worked several years at the Country Club of Jackson, in Southern Michigan. I started a relationship as well, and eventually moved in with my now husband. We ended up working together for a while, but had no future since both of us were uneducated. So, I signed up for a truckload of loans and went to the Art Institute of Pittsburgh Online Division for Game Art and Design.
As a hardcore gamer I wanted to help improve video game art. Games like World of Warcraft needed better armor in my mind. After three years of expensive education I dropped out because I learned artists were amazing and it was technology that could not meet their needs. In fact, game art was often cut because of budget or limited because processing power simply wasn’t powerful enough. I knew the beauty I wanted to see in games wasn’t possible in 2010. So I went back to work with a heavy heart wishing fine art was a “real” career.
My maiden name is Harper, thus old copyright tags on photos from my first website, above. This shows some of my realism work. I do not enjoy realism much, but I feel I mastered it as well as I needed to during school. It never challenged me the same way abstract work does. To make others enjoy an abstract work of art feels impossible and that challenge elates me. Technically in school I learned quality art is that which is enjoyed by a large percent of the population. There are rules to making good art. Repetition, Scale, Transparency, Proportion, Composition, Texture and many other things contribute to the beauty of fine art.
My process dates back to the time of Raphael, one of the greatest painters in history. Raphael said to think of anything but the art when creating. Letting the muses speak through my hands and finding a place in middle consciousness is what I do. This is where my mind is overrun by otherworldly beings and ideas. My hand works as a liaison between reality and this place where the same muses live that fed Dali, Michelangelo, Van Gogh and all the other great artists of history. As an artist it’s vital to master realism first, then it’s possible to complete abstracts. Learning to copy the greats is a must. Understanding artist’s achievement of certain effects is how to evolve them today.